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ARKit & SceneKit Fundamentals
Turn your living room into augmented reality environment
Created by Alex Nagy, offered on Udemy
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This course currently has a bestcourses score of 5.4/10, which makes it an average course. Overall, there are probably better courses available for this topic on our platform.
AR is the core technology behind amazing apps such as Pokémon Go, Snapchat's animated emojis, and Instagram's 3D stickers. And today we will learn how to Build Augmented Reality apps using ARKit in iOS 12 and Swift 4.
In this series you will learn everything that you need to know to make your own cool ARKit games. Of course we will use quite a lot of SceneKit too. We will go through the basics of Augmented Reality and Apple’s ARKit. We apply the lessons and craft an application that adds 3D models to the world using different methods.
By doing so, you will learn how to:
add and remove Objects;
use Plane Detection;
add Floor, Textures and Materials;
build Drawing App in ARKit;
build an AR Joystick.
The code for this demo can be found on GitHub too.
Got a question? Ask it in the comments section. I answer each and every question in less than 24 hours, but mostly within 3 hours (if we're not asleep). Customer happiness is our #1 priority.
Start your AR journey today! Enroll the course and be part of the Rebeloper learning community!
What you will learn
- How to create an ARKit project from scratch.
- How to add a UIButton, box to an ARKit game
- How to remove objects from ARKit Game Scene
- How to reset your scene.
- How to detect planes in ARKit
- And much more
- You should have a Mac.
- You must have one of these devices: iPhone 6s or 6s Plus iPhone 7 or 7 Plus iPhone SE iPad Pro (9.7, 10.5 or 12.9) – both first-gen or 2nd-gen iPad (2017) iPhone 8 or 8 Plus iPhone X (some issues may arise)