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Optimising a mobile game in Unity

Optimisation tips and techniques for creating mobile games

4.6 / 5.0
249 students6 hours 45 minutes

Created by Pete Jepson, offered on Udemy

bestcourses score™

Student feedback

4.5/10

To make sure that we score courses properly, we pay a lot of attention to the reviews students leave on courses and how many students are taking a course in the first place. This course has a total of 249 students which left 27 reviews at an average rating of 4.6, which is average.

Course length

9/10

We analyze course length to see if courses cover all important aspects of a topic, taking into account how long the course is compared to the category average. This course has a length of 6 hours 45 minutes, which is pretty short. This might not be a bad thing, but we've found that longer courses are often more detailed & comprehensive. The average course length for this entire category is 9 hours 9 minutes.

Overall score

5.5/10

This course currently has a bestcourses score of 5.5/10, which makes it an average course. Overall, there are probably better courses available for this topic on our platform.

Description

Creating games for mobile phones is very different than creating games for computers, they require a lot of optimisation techniques. In this course I am going to be covering those optimisation tips and techniques to optimise a game in Unity that is designed specifically for mobile phones and tablets.

We will be designing a Halloween themed shooting game that has an endless wave of enemies that gets faster with each increasing level. I will be showing you how to setup this project correctly, going through the Unity settings, I will be explaining what they do and how to customise for mobile devices.

Then we will begin creating the game, while using Unity profiler to check performance and look at ways to optimise for smooth gameplay and solid frames per second.

We will be focusing on items such as:

  • Draw calls

  • Batching

  • Coroutines

  • Pooling enemies

  • And more...

You don't need any previous experience in coding as I will be taking you through the process step by step, showing you good practice for developing for mobiles.

By the end of this course you will have a fully working game that will easily reach 30 frames per second on older mobiles and 60 frames per second on newer devices, and that's for both Android and IOS mobiles and tablets.

So why not enrol today and I look forward to seeing you in my course.

What you will learn

  • How to optimise graphics and code for mobile games
  • Strategies for designing for android and IOS
  • Modifying Unity settings for better performance
  • Object pooling
  • C# scripting for a mobile shooting game

Requirements

  • A computer capable of running Unity
  • An android or IOS mobile phone
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Frequently asked questions

  • Price: $49.99
  • Platform: Udemy
  • Language: English
  • 6 hours 45 minutes
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bestcourses score: 5.5/10

There might be better courses available for this topic.