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Unity Multiplayer: Intermediate C# Coding & Networking

Create online multiplayer games in Unity using Mirror. Tutorials cover client-server model, LAN, using Steam, and more.

4.55 / 5.0
14529 students11 hours 9 minutes

Created by GameDev.tv Team, offered on Udemy

bestcourses score™

Student feedback

8.1/10

To make sure that we score courses properly, we pay a lot of attention to the reviews students leave on courses and how many students are taking a course in the first place. This course has a total of 14529 students which left 1597 reviews at an average rating of 4.55. Impressive!

Course length

9/10

We analyze course length to see if courses cover all important aspects of a topic, taking into account how long the course is compared to the category average. This course has a length of 11 hours 9 minutes, which is pretty short. This might not be a bad thing, but we've found that longer courses are often more detailed & comprehensive. The average course length for this entire category is 9 hours 9 minutes.

Overall score

8.2/10

This course currently has a bestcourses score of 8.2/10, which makes it a great course to learn from. On our entire platform, only 15% of courses achieve this rating!

Description

In this course you'll build a multiplayer Real Time Strategy (RTS) game, that you can play online through the Steam API against your friends. You'll learn fundamental multiplayer development principles such as synching variables, remote procedure calls (RPCs) and writing server authoritative logic in a way that can be applied to your own indie multiplayer games.

This is not a course for absolute beginners. You'll need a basic grasp of Unity and C# before you get started so that you're ready for the more advanced concepts we'll be using such as events, interfaces, and inheritance.

By the end of this course you will be able to...

  • Make your own online multiplayer games using Unity and Mirror.

  • Create a working RTS game designed for 2 to 4 players (but with no upper limit on players!).

  • Learn the client-server model of making online multiplayer games.

  • Use the Steam API to play your game against your friends online.

  • Practice fundamental multiplayer principles such as synching variables, remote procedure calls (RPCs) and writing server authoritative logic.

  • Implement intermediate C# coding techniques such as events, inheritance and interfaces.

  • Create a gameplay lobby to help with matchmaking.

  • Implement a range of cool RTS gameplay features such as multi-select, unit spawning, RTS combat, nav mesh movement, mini-map, and more.

All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

What you will learn

  • Make your own online multiplayer games using Unity and Mirror.
  • Create a working RTS game designed for 2 to 4 players (but with no upper limit on players!).
  • Learn the client-server model of making online multiplayer games.
  • Use the Steam API to play your game against your friends online.
  • Practice fundamental multiplayer principles such as synching variables, remote procedure calls (RPCs) and writing server authoritative logic.
  • Implement intermediate C# coding techniques such as events, inheritance and interfaces.
  • Create a gameplay lobby to help with matchmaking.
  • Implement a range of cool RTS gameplay features such as multi-select, unit spawning, RTS combat, nav mesh movement, mini-map, and more.

Requirements

  • We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a pre-requisite.
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Frequently asked questions

  • Price: $124.99
  • Platform: Udemy
  • Language: English
  • 11 hours 9 minutes
Unity Multiplayer: Intermediate C# Coding & Networking thumbnail

bestcourses score: 8.2/10

This course is better than many others in its category.