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RPG Core Combat Creator: Learn Intermediate Unity C# Coding
Build Combat for Role Playing Game (RPG) in Unity. Tutorials Cover Code Architecture & Video Game Design.
Created by Ben Tristem, offered on Udemy
To make sure that we score courses properly, we pay a lot of attention to the reviews students leave on courses and how many students are taking a course in the first place. This course has a total of 94609 students which left 9796 reviews at an average rating of 4.79. Impressive!
We analyze course length to see if courses cover all important aspects of a topic, taking into account how long the course is compared to the category average. This course has a length of 27 hours 45 minutes, which is pretty short. This might not be a bad thing, but we've found that longer courses are often more detailed & comprehensive. The average course length for this entire category is 9 hours 9 minutes.
This course currently has a bestcourses score of 9.4/10, which makes it a great course to learn from. On our entire platform, only 15% of courses achieve this rating!
Role Playing Games can be complex to create, with many interacting gameplay systems. We make it easy for you! Learn, step-by-step, how to make the foundations of any good RPG combat system - from scratch.
In this course we're focusing on the core of any great RPG, giving your players a fun combat moment in a well crafted level, based upon a solid game design, built using a robust code architecture. You will follow our project, but also make the game entirely your own.
This highly acclaimed course was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a pre-requisite.
The course can be a standalone course, or can be taken as the first part in our RPG series. The three other separate courses in this series teach the Inventory system, Shops and Abilities, and Dialogue and Quests.
This is a highly realistic and comprehensive introduction to real game development. We'll be taking you through our process step-by-step, with all decisions justified and all avenues explored.
Fancy something a little different to get started? Check out GameDev's other courses, just look for the green logo as your guide.
We will be dealing with player movement, NavMesh navigation, AI pathfinding, save and loading systems, basic pick ups, using asset packs, debug code, making particle effects and more. We'll also give you a robust code architecture for managing more complex projects by setting up namespaces.
You'll need a basic grasp of Unity and C# before you get start, from there we'll be teaching you more advanced programming techniques such as C# delegates, interfaces, co-routines and more.
Building an RPG is an amazing way to level-up your game development skills, so why not join us and get started improving your game development right now?
Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
What you will learn
- Create core combat mechanics for melee, ranged and special attacks.
- More advanced C# techniques such as interfaces, delegates, and co-routines.
- Create pathfinding systems and patrol paths for enemies and NPCs.
- Make a detailed level with terrain, enemies, triggers, lighting, particles and props.
- Balance the player and enemy stats (eg. health, damage, movement, attack speed, and more).
- Advanced game design, project management and code architecture strategies.
- You should be able to write basic C# (loops, conditionals, components, etc)
- Some familiarity with Unity's APIs is helpful.
- You should know your way round Unity 5's editor.