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Unity for Design Vizualisation

Everything you need to know to make your CAD interactive and visually awesome with Unity.

3.95 / 5.0
127 students4 hours 25 minutes

Created by Fred Moreau, offered on Udemy

bestcourses score™

Student feedback

3.3/10

To make sure that we score courses properly, we pay a lot of attention to the reviews students leave on courses and how many students are taking a course in the first place. This course has a total of 127 students which left 10 reviews at an average rating of 3.95, which is below the average.

Course length

9/10

We analyze course length to see if courses cover all important aspects of a topic, taking into account how long the course is compared to the category average. This course has a length of 4 hours 25 minutes, which is pretty short. This might not be a bad thing, but we've found that longer courses are often more detailed & comprehensive. The average course length for this entire category is 9 hours 9 minutes.

Overall score

4.0/10

This course currently has a bestcourses score of 4.0/10, which makes it an below average course. Overall, there are most likely better courses available for this topic on our platform.

Description

Modelling for real-time rendering isn’t about using less “polys”. It’s about understanding how things work under the hood, and adopt the best strategy to avoid artefacts and performance hits, while delivering the most accurate and good looking result, taking into account the target platform and level of interactivity we want.

This course will deliver short theory lectures on technical knowledge you need to take any model into Unity and make it look awesome.

Beyond theory, it'll put everything in practice, using "real" models from places such as Google Sketchup 3D Warehouse.

No programming skills required. All scripts are included. For programmers, there will be lectures going through the core principles.

What you will learn

  • Import 3D models from CAD and 3D softwares
  • Organise 3D scenes
  • Setup different lighting conditions (daylight, artificial, interior, exterior)
  • Optimise light-mapping settings for the target platform and lighting conditions
  • Adjust PBR (physically based rendering) and custom materials
  • Setup Post-Effects with the PostProcessing Stack
  • Import terrains data, and customise terrains with details and trees
  • Place and setup Cameras controls with Cinemachine
  • Setup scene Navigation (AI path finding) to navigate scenes and avoid obstacles (scripts included)
  • Take advantage of the Lightweight Rendering Pipeline (mobile)
  • Take advantage of the HD Rendering Pipeline (PC)
  • Create and trigger animations
  • Add interactivity (material changes, light settings, objects variants, animations)

Requirements

  • Unity 2018.3 or later
  • General understanding of 3D, texturing and lighting
  • NO Scripting Knowledge or Experience required, all required scripts included
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Frequently asked questions

  • Price: $94.99
  • Platform: Udemy
  • Language: English
  • 4 hours 25 minutes
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bestcourses score: 4.0/10

There are most likely better courses available for this topic.