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Complete guide: Action horror 3D game in Unity 2020
In this course we will use only freely available models, textures and sounds to create an action horror 3D game!
Created by Jan Jileček, offered on Udemy
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This course currently has a bestcourses score of 4.4/10, which makes it an below average course. Overall, there are most likely better courses available for this topic on our platform.
Hi, my name is Jan Jileček and I am a professional game developer with master's degree in computer science and I've been developing games since 2011. My most well known game is Jung's Labyrinth, a kind of a psychological exploration game, developed in Unity.
We will go through everything you need to create a mature 3D game, where you have the special power of telekinesis to defend yourself against hordes of enemies. I will take you through every step of the creation process and we will create the game together from scratch.
This course will teach you how to:
Prepare your environment
Install Unity 2020 and Rider for C# development
Set up your game development environment
Create your first game
Use Unity Asset store
Import 3D models from Sketchfab
Import animations from Mixamo
Control animations from a script
Handle input controls
Code a basic 3D player controller
Design gameplay and add special powers
Add zombie enemies
Code enemy spawner
Code basic enemy AI
Code a health system for the player
Code TELEKINESIS as a special power
Tweak the game to look amazing
Use sound effects and create a sound system
Model the terrain, paint trees and grass
Add atmosphere with the lighting system
Enable CLOTH SIMULATION for the player's cape
Design GUI elements for health etc.
Import extra fonts, sounds and music
Create a score system, win and lose scenarios
(Optional) AURA 2: Add fog and volumetric light
and finally build the game into an executable and have some fun with it!
What you will learn
- Game development basics
- Use Unity 2020 and Rider for C# development
- Code a basic 3D player controller
- Import 3D models from Sketchfab
- Use Unity Asset store
- Import animations from Mixamo
- Handle input controls
- Implement gravity
- Design gameplay and add special powers
- Code TELEKINESIS as a special power
- Add zombie enemies
- Code enemy spawner/generator
- Code basic enemy AI
- Code a health system for the player
- Tweak the game to look amazing
- Use sound effects and create a sound system
- Model the terrain, paint trees and grass
- Add atmosphere with the lighting system
- Enable CLOTH SIMULATION for the player's cape
- Design GUI elements for health etc.
- Import extra fonts, sounds and music
- Create a score system, win and lose scenarios
- Build the game into an executable
- At least minimal knowledge of coding - if conditions, for loops