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VR in Unity: A Beginner's Guide
Go from "I've no idea what I'm doing" to "I've very little idea what I'm doing", for FREE.
Created by Mark Suter, offered on Udemy
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This course currently has a bestcourses score of 6.4/10, which makes it an average course. Overall, there are probably better courses available for this topic on our platform.
Make CORN HOLE in VR!
Intended for absolute beginners, this is a guerrilla-style approach to getting a VR app up and running quickly, with very little peripheral teaching of WHY were doing any of it. Sections 1 + 2 don't involve any actual coding, and get you started quickly. Coding takes place in the (in development...my students co-producing with me left for summer break! The nerve!) section 3 and beyond.
I teach a high school "Intro to Programming" class, and I'm making this to help them, and maybe others at the same time. This is all recorded in my classroom, March, April, May of 2018.
I planned to resume adding to this course in Sept 2018 and Spring 2019 with more Graphical User Interface (GUI) development and some beginner level coding, but have shifted effort into making a more polished version of this course for Unity itself. It will also be free, and published on the Unity site around May 2019.
You should dabble in Unity beforehand, maybe try the "Roll-a-Ball" tutorial on Unity's website just to familiarize yourself with the Unity interface.
I will be using Unity software, version 2017.3.
What you will learn
- Make a VR App to throw objects into a hole in a board. In the country, we call it "Corn Hole".
- Isolate yourself from your friends!
- You will be ready to make other fantastic games like "Drop the Microphone" and "Toss the Salad".
- Unity - Beginner Skill Set: You should at least be familiar with the interface, including using panels like Hierarchy, Inspector, Project, Console, Scene, and Game. To familiarize, try Googling "Unity Roll-a-ball" and following that beginner project, even if you don't understand the scripting.
- VR setup like the HTC Vive (Optional, but this course uses the Vive for examples)