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Next-Gen Sclupting, Texturing, and Materials for Game Assets

Using 3ds Max, ZBrush, and Photoshop, learn the steps to texture a high quality game asset and present it in Marmoset!

4.75 / 5.0
388 students7 hours 55 minutes

Created by 3dmotive LLC, offered on Udemy

bestcourses score™

Student feedback

4.6/10

To make sure that we score courses properly, we pay a lot of attention to the reviews students leave on courses and how many students are taking a course in the first place. This course has a total of 388 students which left 18 reviews at an average rating of 4.75, which is average.

Course length

9/10

We analyze course length to see if courses cover all important aspects of a topic, taking into account how long the course is compared to the category average. This course has a length of 7 hours 55 minutes, which is pretty short. This might not be a bad thing, but we've found that longer courses are often more detailed & comprehensive. The average course length for this entire category is 8 hours 22 minutes.

Overall score

5.1/10

This course currently has a bestcourses score of 5.1/10, which makes it an average course. Overall, there are probably better courses available for this topic on our platform.

Description

In this course, instructor Stephen Wells continues on with the creation of his Vampire Stake Launcher. Here, he will be covering his low poly modeling workflow in 3ds Max, his sculpting and poly painting process in ZBrush, and finally a brief rendering setup inside of Marmoset.

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What you will learn

  • Learn how to take a high poly weapon to its final stages with sculpting details, as well as adding textures and materials
  • Learn how to export polypainted textures from ZBrush to create your final textures

Requirements

  • Autodesk's 3ds Max
  • ZBrush
  • Marmoset
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Frequently asked questions

  • Price: $19.99
  • Platform: Udemy
  • Language: English
  • 7 hours 55 minutes
Next-Gen Sclupting, Texturing, and Materials for Game Assets thumbnail

bestcourses score: 5.1/10

There might be better courses available for this topic.